

Book 2 - The Age of Splendor
Prologue: The Dawn of Renewal
In the quiet after the storm, when swords were sheathed and banners no longer bled in the wind, the world of Warthra exhaled. The War of the Races had ended, its echo still haunting the ravaged fields and ash-strewn skies. The Blackstar Legion had been broken, Malkor cast into shadow, and the divine relics — the Anurai Blade and the Staff of the World Tree — had returned balance to the fractured realm. From the ashes of ruin rose the promise of a new era — one shaped not by chaos, but by unity and rebirth.
The world, however, was changed.
Yggorus, the World Tree, stood at the heart of Warthra, its shimmering boughs once again stretching across the sky like the fingers of the gods themselves. Its roots had drunk deep the sorrow and blood of the Age of War, and now pulsed with the rhythm of new life. Around it, the nations of Elves, Dwarves, Humans, Orcs, Goblins, and Koyians sought not only to rebuild, but to redefine their place in the tapestry of existence.
Everdawn, once reduced to rubble, had become the forge of this new age. Rebuilt under the guidance of High King Alaric Stormlight and his mystic queen, Anya of Ankira, it gleamed like a jewel at the foot of Yggorus. Its walls bore the scars of battle, but its people held hope. The capital city stood as a beacon of cooperation — artisans of Kazram working alongside Koyian architects; elven enchantments woven into human stonework; goblin engineers restoring the irrigation canals with surprising ingenuity.
It was a time when ambition married peace, when trade routes replaced warpaths and embassies replaced fortresses. Temples to Valcan and Zarotsu were once again filled with prayer, and the Order of Ankira, long hidden in the folds of the divine tree, sent forth sages to guide the world into an era of enlightenment.
Yet, even as Warthra bloomed anew, ancient forces stirred beneath the surface. The Obsidian Abyss had not yet swallowed its last whisper. Erebus, consort of Aubis and mistress of night-born chaos, still lingered in dreams and shadows. And somewhere, in the forgotten corners of the world, fragments of the void-warped Blackstar Legion sought to reclaim what was lost.
The Age of Splendor, though crowned in gold, was not without its cracks.
This is the story of what came after the war — a tale of love and betrayal, invention and legacy, of the flame that forged kingdoms and the shadow that threatened to consume them once more.
Chapter I: The Rise of Everdawn
The first stones of Everdawn’s rebirth were laid not by masons, but by memory.
In the aftermath of the War of the Races, the once-great capital lay in ruin — a hollow shell of broken towers and shattered dreams. Yet even among the rubble, the flame of purpose burned brightly. High King Alaric Stormlight stood where the Hall of Unity once soared, his Anurai Blade plunged into the earth before him. Around him gathered not only survivors, but dreamers: elves from Elarion bearing seeds of enchanted wood, dwarves from Kazram wielding adamantine chisels, humans, Koyians, and even goblins with brass-bound schematics for wind-fueled cranes and pulleys.
It was not a declaration of conquest, but of creation.
Alaric had grown beyond the mantle of warrior. The weight of the crown sat firmly upon his brow, earned not by birthright, but by sacrifice. Queen Anya stood beside him, robed in silver and blue, her mystic touch communing with Yggorus itself. Through her, the will of the World Tree was heard. And from its roots rose a city unlike any before it.
Everdawn was no longer merely a capital of men. It was reimagined as the heart of a united Warthra. The lower terraces were carved for dwarven forges, their smokeless chimneys warmed by runestones that glowed with ever-ember. High upon the terraces, elven spires of living crystal reflected the sky and stars, while humans and Koyians built bridges of stone and silk, connecting cultures rather than segregating them.
The World Circle, an open forum at the foot of Yggorus, became the meeting place of ambassadors, scholars, and artists. Here, policies were debated not with blades, but with wisdom. The Flamekeeper Archives, erected with the help of the Order of Ankira, housed ancient tomes recovered from across Warthra — including pre-divine scrolls, void-corrupted relics, and Anuroc’s own hand-written account of the first forging of the alliance.
Beneath the city ran the Veins of Dawn — aqueducts and tunnels powered by elemental flows, channels of air, fire, water, and earth harmonized by mystic engineers. These made Everdawn self-sustaining, a marvel of arcane design and practical wisdom.
And yet, not all was peace.
Within the city's rising grandeur simmered old resentments. Not all orcs had bowed to the defeat of Malkor. Some Koyian tribes viewed the alliance with suspicion. Even among humans, whispers grew — of those who believed that the mingling of blood and culture diluted purity, that perhaps the gods had never intended such union.
Alaric knew the cost of silence. His advisors — General Caelum Valebright, the stoic elf Seldarion of the Northwind Court, and the brilliant Koyian diplomat Maerai Ashfold — worked tirelessly to contain dissent, but unrest was like a shadow: it grew in the corners left unlit.
Still, the city endured.
As Everdawn rose skyward, it drew pilgrims, scholars, and adventurers. The Guild of Lightbearers was founded — an order of peacekeepers and protectors bound not to crown, but to the ideals of the Balance. The Tower of Heavensong, perched near Yggorus’s crownward side, became a haven for sky-mages and cosmic scholars who began to whisper of an alignment not seen since the Mythic Age — a celestial warning, perhaps, of shadows yet to return.
Alaric and Anya’s children, twins born under the midsummer stars, were celebrated as harbingers of the Age of Splendor: Elara, blessed with foresight, and Caelum, born with a warrior’s cry and eyes that shimmered like the root-gold of Yggorus. They were raised not in palaces, but among the people, taught in the Guild halls, trained by elven swordmasters and dwarven tacticians alike.
Everdawn had become the symbol of a world reborn.
But far beyond its walls, on the edges of forgotten maps and beneath the dark canopy of lands untouched since the fall of the Abyssal War, something watched. Whispers returned to old cults of Erebus. Fragments of voidstone were said to move on their own. And scouts returned with tales of strange markings upon the trees — runes not seen since the days before time.
The Age of Splendor had begun, golden and glorious. But within every dawn, there lies the echo of dusk.
Chapter II: The Gilded Realms
As Everdawn flourished in the heart of Warthra, so too did the kingdoms beyond her marble gates awaken to a new era. The Age of Splendor was not merely a renaissance of stone and sword, but of culture, exploration, and ambition. The scars of war became seeds from which the Gilded Realms would bloom — a patchwork of power centers, each shining with its own brilliance, each vying to define the age in its own image.
The Kingdom of Elarion — Cradle of Light and Lore
To the west, nestled among the golden forests and silver streams of Letharien, rose Elarion, realm of the High Elves. Though diminished by the wars of old, the elves had not been broken. Under the wise rule of Queen Seralyndra Moondawn, the Elarionites reemerged as keepers of arcane purity. Their capital, Myrthalas, was rebuilt as a floating city suspended in radiant aetheric flow, the towers of glassstone reflecting constellations even in daylight.
The College of Celestium, founded anew atop the Starcrest Plateau, drew scholars from across Warthra. There, elven stargazers prophesied signs in celestial drift, warning that the divine tapestry was fraying at the edges. The Elarionites, always watchful of the Balance, deepened their ties with the Order of Ankira, sending emissaries to guard Yggorus and counsel Alaric.
But not all was unity within their woods. The Silver Court, a noble caste of traditionalist elves, resented Queen Seralyndra’s alliances with “lesser bloodlines.” Secret cabals, loyal to ancient doctrines, began to hoard artifacts of power — whispering of the time before men, before balance.
Kazramund — The Deepening Hold of the Dwarves
In the east, beneath the Worldspine Mountains, the halls of Kazram rang once again with hammer and hymn. High Thane Drogul Ironmantle had brought his people back from the brink during the War of the Races, and now sought to restore their ancient empire. The Deepforges burned bright, fed by veins of Starsteel and volcanic fire.
Kazram's innovation became the marvel of the age. Magitech devices — fusions of rune and gear — spread across Warthra. Dwarven trade routes reconnected old strongholds, and even sky-barges began to lift from the granite terraces of Mor-Durak, crossing mountain and storm alike.
But beneath the booming progress, fissures widened.
The Silent Anvil, an isolationist sect, warned that dwarven souls were being “bled thin” by overexposure to surface ways. Others delved deeper, far past known stone, and returned with strange tales of forgotten gods and walls that bled shadow.
The Koyian City-States — Of Silk, Sand, and Storm
To the south, beyond the sun-drenched canyons and vast sapphire deserts, the Koyian city-states of Nar-Makra, Seleneh, and Dazmira rose in newfound prominence. Once fractured by tribal war and arcane plague, they had unified in the aftermath of Malkor’s defeat under the Shimmering Accord — a pact brokered by the enigmatic archmage Vizier Zalreth and Queen Maren Dazmira, the Jade Falcon.
The Koyians were seafarers and philosophers, merchants and mystics. Their capital, Zephar’Kai, shimmered like a mirage by the ocean, its towers made of obsidian glass and sky-caught lightning. It became a nexus for trade and invention, with skyships, sandrunners, and water-harvesting towers dotting the desert realm.
The Academy of Sighing Winds, perched upon a cliff of living crystal, trained windcallers who shaped the desert storms. Yet rumors of the “Black Sands” — a growing desert region where time itself grew brittle — troubled even the bravest scholars.
The Koyians had prospered through diplomacy and arcane control, but whispers from their deepest tombs suggested that not all forgotten kings remained dead.
The Stormlight Kingdom — Legacy of Unity
In the lands of the north-central plains, where the banners of men once clashed and kingdoms crumbled, now stood the realm of Stormlight. The children of Alaric and Anya — Elara and Caelum — were being groomed for different futures: one for the mind and the divine, the other for the sword and crown.
Elara, ever serene, studied under the mystics of Ankira and dreamt dreams laced with the voice of Yggorus itself. Caelum trained under the best tacticians of all races, growing into a young warrior of unparalleled skill. Their bond was unbreakable, and the people saw in them the future — not merely of a kingdom, but of all Warthra.
The Stormlight Kingdom became a beacon of cultural synthesis. Multiracial cities like Aurenthal and Dawnspire welcomed ambassadors, guildmasters, and artisans. Temples to Valcan and Zarotsu stood side by side, while festivals blended traditions from mountain, forest, and sea.
Yet even in this golden time, shadows lingered.
Border villages reported disappearances. The Nightshade Cult — once thought eradicated — was reborn in secret, their symbol, a black flame curled around a crescent moon, appearing in dark corners. These cultists, driven by the whispers of Erebus, sought to fracture the balance from within, not through war, but corruption and secrecy.
The Center of All — Yggorus, the World Tree
At the very heart of Warthra stood Yggorus, the ancient World Tree — its roots threading beneath the continents, its crown scraping the heavens. Around it spiraled a great sanctuary, formed from living bark and shaped stone. Here, the Order of Ankira rebuilt its sanctum, a sacred place of balance, prophecy, and hidden power.
The tree pulsed with renewed strength, its branches ever-shifting, reflecting the health of the world. But deep within its oldest roots, the Seers of Ankira found black rot spreading, slow and subtle — not natural decay, but intrusion.
Something old was stirring again.
Something that had not been destroyed… only delayed.
Power in Numbers
30
Programs
50
Locations
200
Volunteers